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A typical worg has gray or black fur, grows to 5 feet long and Dnd Warg 3 feet tall at the shoulder. It weighs pounds. Some can also speak Common and Goblin. Mated pairs Ashley Anders Porn packs work together to bring down large game, while lone worgs usually chase down creatures smaller than themselves.
Both often use hit-and-run tactics to exhaust their quarry. A pack usually circles a larger opponent: Each wolf attacks in turn, biting and retreating, until the creature is exhausted, at which point the pack moves in for the kill. If they get impatient or heavily outnumber the opponent, worgs attempt to pin it. If the attempt fails, the opponent cannot react to trip the worg.
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game Dnd Warg v1. A copy of this License Dnd Warg be found at www. Medium Magical Beast. Darkvision 60 ft.
A typical worg has gray or black fur, grows to 5 feet long and stands 3 feet tall at the shoulder.
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own and Goblin, and a few learn to speak Common as .
Usually neutral evil. Advancement: 5–6 HD (Medium); 7–12 HD (Large) Level Adjustment: +1 (cohort) A typical worg has gray or black fur, grows to 5 feet long and stands 3 feet tall at the shoulder. It weighs pounds. More intelligent than their smaller cousins, worgs speak their own Some can also speak Common and vcteensex.com Dice: 4d10+8 (30 hp).
Speed 50 ft. Environment temperate forests and plains Organization solitary, pair, or pack 3—11 Treasure incidental. Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs pounds. Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.